Madelyn's Review of Nightmare on 13th Street (2002)
300 W. 1300 S., 801-467-8100
Official Site
Prices: Adults $12; VIP $15; Children $8. Family (up to 5) $40. Coupons available at their website
Hours:
Monday through Thursday - 7:30 p.m. until 10:00 p.m.
Friday and Saturday -- 7:30 p.m. until midnight
Closed Sundays.
Overall Design, Themes, etc.
*

The Nightmare on 13th Street looks impressive from the outside. The building is surrounded by a very cool iron fence with spiders, there is always an impressive display on the side (although the huge eye-rolling skull is gone, which is sad...) and the sign is visible from the freeway. I've been dying (cackle, cackle) to go for a long time now. We stood in a line outside; an actor dressed as a very, very tall death "greeted" us, in a spooky way, but ignored us after it realized we weren't terribly freaked out, and instead focused its attention on the screaming teenage betties around us.

Once inside, we waited in yet another very, very long line, while an animatronic Beetlejuice and some ghosts danced around, farted, sang, etc. Some of this was cool, most of it was dumb. I liked the mirror effects, but the Beetlejuice was weird, in a bad way -- his head was too big, or something, and fart rings? Come on!

Finally, we were allowed in to the house itself, where we wandered through a series of very rote, typical settings -- a Jason glowing mask room, a neon spinning wheel, a clown room, chainsaw wielding maniac room, etc. There was nothing particularly captivating or scary about any of the sets.

 
Things What Jump Out At You
*
One of my pet peeves is when someone tries to scare you with a sudden thing that jumps out at you. This bothers me in movies as much as in haunted houses. There's nothing inherently scary about something leaping out at you; we all have reflexes to save our eyes / internal organs / children / autographed copy of Bela Lugosi's Dead / whatever, so this is a lame, cheap way to elicit a scream. Nightmare on 13th Street employs a lot of Things What Jump Out At You, most of them animatronic. Doors open and things swing out. Tops pop off and things jump out. Cackling and oooOOOOoooohhhhs ensue. Didja scream? We are not amused.
 
Actors -- 4 Ghosts*
*
The actors were decent; neither great nor terrible. They reacted to unexpected behavior okay, and no one freaked out and ran away from us, or got mad when we didn't scream properly. The main problem was that Nightmare didn't have enough actors and too many animatronics.
 
Flow
*
he flow was somewhat lacking in Nightmares. Too often, we ran into other groups, and that made it less enjoyable, particularly when those groups were pre-teen girls intent on putting out our eardrums. Also, there was not a good flow between areas, probably due to the limited space they have to work with. Without good transitions between areas, though, it's hard to create an illusion of spookiness.
 
Other

The snack room at the end serves drinks and lame concession foods. There's nothing even vaguely spooky about the concessions! Every 3 minutes or so, we were treated to either an execution (animatronic guy rattling around in an electric chair, smoke pouring from his ears) or a "radioactive spill" of some sort. Pretty dumb and somewhat offensive; I don't find electric chairs amusing OR scary, just sort of disgusting and sad.

Park to the west and north of the building. The parking lot is rough. Expect crowds and a long wait on the weekend. Fine for children, unless they get easily freaked out.

 
Overall Rating
*
 
Rating Scale:

0 -5 Spiders
for
theme.
5 is best.

0-5 Numbskulls
for Reflex Scares.
0 is best.
0-5 Ghosts
for Actors.
5 is best.
0-5 Pumpkins
for flow.
5 is best.
0-5 Bats for
Overall Rating.
5 is best.
Last Update: 10/20/02
This is all opinion. If it offends you, whatever. To add a info, complete this form. If you want to comment, feel free to drop me a line. Please be civil; we're in this together, remember? Thanks!